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Dithering direction for LOD transitions in debug visualization
| Name | EDitherState |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include Path | #include "MeshBatch.h" |
Syntax
enum EDitherState
{
None = 0,
FadeOut = 1,
FadeIn = 2,
}
Values
| Name | Remarks |
|---|---|
| None | |
| FadeOut | |
| FadeIn |