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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialUniformPreshaderHeader |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
Syntax
class FMaterialUniformPreshaderHeader
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalBaseType | typename TGetBaseTypeHelper< FMaterialUniformPreshaderHeader >::Type | MaterialShared.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| uint16BufferOffset | MaterialShared.h | |||
| uint32OpcodeOffset | Offset in the uniform buffer where result will be written | MaterialShared.h | ||
| uint32OpcodeSize | Offset of the preshader opcodes, within the material's buffer | MaterialShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
INTERNAL_DECLARE_TYPE_LAYOUT_COMMON
(
FMaterialUniformPreshaderHeader |
MaterialShared.h | ||
INTERNAL_LAYOUT_INTERFACE_PREFIX_NonVirtual() |
MaterialShared.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
MaterialShared.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
MaterialShared.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
MaterialShared.h |