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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialIRModule
Specific Substrate data that needs to be handled in a specific way today when emitting back shader code from IR.
| Name | FSubstrateData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIRModule.h |
| Include Path | #include "Materials/MaterialIRModule.h" |
Syntax
struct FSubstrateData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PixelInputInitializerValuesHLSL | FString | Materials/MaterialIRModule.h | ||
| PixelMembersDeclarationHLSL | FString | Materials/MaterialIRModule.h | ||
| TreeHLSL | FString | Materials/MaterialIRModule.h |