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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCachedExpressionData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddParameter
(
const FMaterialParameterInfo& ParameterInfo, |
MaterialCachedData.h | ||
void AddParameter
(
const FMaterialParameterInfo& ParameterInfo, |
Adds a parameter. | MaterialCachedData.h |
AddParameter(const FMaterialParameterInfo &, const FMaterialParameterMetadata &, const FString &, UObject &, UMaterialExpression )
| Name | AddParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCachedData.h |
| Include Path | #include "MaterialCachedData.h" |
void AddParameter
(
const FMaterialParameterInfo & ParameterInfo,
const FMaterialParameterMetadata & ParameterMeta,
const FString & InAssetPath,
UObject *& OutReferencedTexture,
UMaterialExpression * InExpression
)
AddParameter(const FMaterialParameterInfo &, const FMaterialParameterMetadata &, const FString &, UObject &, UTextureCollection &, UMaterialExpression *)
Description
Adds a parameter. If this returns false, a parameter with identical name has already been added but it was set to a different value.
| Name | AddParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCachedData.h |
| Include Path | #include "MaterialCachedData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialCachedData.cpp |
void AddParameter
(
const FMaterialParameterInfo & ParameterInfo,
const FMaterialParameterMetadata & ParameterMeta,
const FString & InAssetPath,
UObject *& OutReferencedTexture,
UTextureCollection *& OutReferencedTextureCollection,
UMaterialExpression * InExpression
)