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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialAttributeDefinitionMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FMaterialCustomOutputAttributeDefintion * GetCustomAttribute
(
const FString& AttributeName |
Returns the first custom attribute definition that has the specificed attribute name. | Materials/MaterialAttributeDefinitionMap.h | |
static const FMaterialCustomOutputAttributeDefintion * GetCustomAttribute
(
const FGuid& AttributeID |
Returns the first custom attribute definition that has the specificed attribute AttributeID. | Materials/MaterialAttributeDefinitionMap.h |
GetCustomAttribute(const FString &)
Description
Returns the first custom attribute definition that has the specificed attribute name. This function is not threadsafe, do not use. Use GetCustomAttributeCopy instead. TODO: Deprecate this function.
| Name | GetCustomAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialAttributeDefinitionMap.h |
| Include Path | #include "Materials/MaterialAttributeDefinitionMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialAttributeDefinitionMap.cpp |
static const FMaterialCustomOutputAttributeDefintion * GetCustomAttribute
(
const FString & AttributeName
)
GetCustomAttribute(const FGuid &)
Description
Returns the first custom attribute definition that has the specificed attribute AttributeID. This function is not threadsafe, do not use. Use GetCustomAttributeCopy instead. TODO: Deprecate this function.
| Name | GetCustomAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialAttributeDefinitionMap.h |
| Include Path | #include "Materials/MaterialAttributeDefinitionMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialAttributeDefinitionMap.cpp |
static const FMaterialCustomOutputAttributeDefintion * GetCustomAttribute
(
const FGuid & AttributeID
)