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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetShaderTypesForLayout
(
const FShaderMapLayout& Layout, |
MaterialShared.h | ||
void GetShaderTypesForLayout
(
EShaderPlatform Platform, |
MaterialShared.h |
GetShaderTypesForLayout(const FShaderMapLayout &, FVertexFactoryType *, TArray< FDebugShaderTypeInfo > &)
| Name | GetShaderTypesForLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetShaderTypesForLayout
(
const FShaderMapLayout & Layout,
FVertexFactoryType * VertexFactory,
TArray < FDebugShaderTypeInfo > & OutShaderInfo
) const
GetShaderTypesForLayout(EShaderPlatform, const FShaderMapLayout &, FVertexFactoryType *, TArray< FDebugShaderTypeInfo > &)
| Name | GetShaderTypesForLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetShaderTypesForLayout
(
EShaderPlatform Platform,
const FShaderMapLayout & Layout,
FVertexFactoryType * VertexFactory,
TArray < FDebugShaderTypeInfo > & OutShaderInfo
) const