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API > API/Runtime > API/Runtime/Engine
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| Name |
FLockedPhysicsObjectExternalInterface |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectExternalInterface.h |
| Include Path |
#include "PhysicsEngine/PhysicsObjectExternalInterface.h" |
Syntax
template<EPhysicsInterfaceScopedLockType LockType>
class FLockedPhysicsObjectExternalInterface
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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PhysicsEngine/PhysicsObjectExternalInterface.h |
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PhysicsEngine/PhysicsObjectExternalInterface.h |
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PhysicsEngine/PhysicsObjectExternalInterface.h |
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Typedefs
| Name |
Type |
Remarks |
Include Path |
| InterfaceType |
std::conditional_t< LockType==EPhysicsInterfaceScopedLockType::Read, Chaos::FReadPhysicsObjectInterface_External, Chaos::FWritePhysicsObjectInterface_External > |
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PhysicsEngine/PhysicsObjectExternalInterface.h |
Variables
Protected
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
InterfaceType & GetInterface()
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PhysicsEngine/PhysicsObjectExternalInterface.h |
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The FORCEINLINE gets around some linker issues when trying to call Destroy. |
PhysicsEngine/PhysicsObjectExternalInterface.h |
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Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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PhysicsEngine/PhysicsObjectExternalInterface.h |
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PhysicsEngine/PhysicsObjectExternalInterface.h |
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InterfaceType * operator->()
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PhysicsEngine/PhysicsObjectExternalInterface.h |
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