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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalVertexFactory
| Name | FDataType |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include Path | #include "LocalVertexFactory.h" |
Syntax
struct FDataType : public FStaticMeshDataType
Inheritance Hierarchy
- FStaticMeshDataType → FLocalVertexFactory::FDataType
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCoarseProxy | bool | LocalVertexFactory.h | ||
| PreSkinPositionComponent | FVertexStreamComponent | LocalVertexFactory.h | ||
| PreSkinPositionComponentSRV | FRHIShaderResourceView * | LocalVertexFactory.h | ||
| StaticMesh | const UStaticMesh * | LocalVertexFactory.h |