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API > API/Runtime > API/Runtime/Engine
Game thread representation of a listener
| Name | FListenerProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
Syntax
struct FListenerProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioDevice.h | |||
FListenerProxy
(
const FListener& Listener |
AudioDevice.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttenuationOverride | FVector | An attenuation override to use for distance and attenuation calculations | AudioDevice.h | |
| bUseAttenuationOverride | uint32 | Is our attenuation override active | AudioDevice.h | |
| Transform | FTransform | AudioDevice.h | ||
| WorldID | uint32 | The ID of the world the listener resides in | AudioDevice.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetPosition
(
bool bAllowOverride |
Gets the position of the listener proxy | AudioDevice.h |