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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FKTaperedCapsuleElem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DrawTaperedCapsuleSides
(
FPrimitiveDrawInterface* PDI, |
Draws just the sides of a tapered capsule specified by provided Spheres that can have different radii. | PhysicsEngine/TaperedCapsuleElem.h | |
static void DrawTaperedCapsuleSides
(
FPrimitiveDrawInterface* PDI, |
PhysicsEngine/TaperedCapsuleElem.h |
DrawTaperedCapsuleSides(FPrimitiveDrawInterface *, const FQuat &, const FVector &, const FVector &, float, float, const FColor &, bool)
Description
Draws just the sides of a tapered capsule specified by provided Spheres that can have different radii. Does not draw the spheres, just the sleeve. Extent geometry endpoints not necessarily coplanar with sphere origins (uses hull horizon) Otherwise uses the great-circle cap assumption.
| Name | DrawTaperedCapsuleSides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/TaperedCapsuleElem.h |
| Include Path | #include "PhysicsEngine/TaperedCapsuleElem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
static void DrawTaperedCapsuleSides
(
FPrimitiveDrawInterface * PDI,
const FQuat & CapsuleOrientation,
const FVector & InCenter0,
const FVector & InCenter1,
float InRadius0,
float InRadius1,
const FColor & Color,
bool bInSplitTaperedCylinder
)
DrawTaperedCapsuleSides(FPrimitiveDrawInterface *, const FTransform &, const FVector &, const FVector &, float, float, const FColor &, bool)
| Name | DrawTaperedCapsuleSides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/TaperedCapsuleElem.h |
| Include Path | #include "PhysicsEngine/TaperedCapsuleElem.h" |
static void DrawTaperedCapsuleSides
(
FPrimitiveDrawInterface * PDI,
const FTransform & ElemTM,
const FVector & InCenter0,
const FVector & InCenter1,
float InRadius0,
float InRadius1,
const FColor & Color,
bool bInSplitTaperedCylinder
)