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| Name | FInstancedStaticMeshVFLooseUniformShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
class FInstancedStaticMeshVFLooseUniformShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstancedStaticMeshVFLooseUniformShaderParameters() |
Engine/InstancedStaticMesh.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdInstanceDitherParameters | |
| zzNextMemberIdInstancingFadeOutParams |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | Engine/InstancedStaticMesh.h | |
| zzLastMemberId | zzNextMemberIdInstancingFadeOutParams | Engine/InstancedStaticMesh.h | |
| zzMemberFunc | zzFuncPtr(*) | Engine/InstancedStaticMesh.h | |
| zzMemberIdInstanceDitherParameters | zzFirstMemberId | Engine/InstancedStaticMesh.h | |
| zzMemberIdInstancingFadeOutParams | zzNextMemberIdInstanceDitherParameters | Engine/InstancedStaticMesh.h | |
| zzTThisStruct | FInstancedStaticMeshVFLooseUniformShaderParameters | Engine/InstancedStaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceDitherParameters | FLocalVertexFactoryInstanceDitherParameters::FTypeInfo::TAlignedType | Engine/InstancedStaticMesh.h | ||
| InstancingFadeOutParams | TShaderParameterTypeInfo< FVector4f >::TAlignedType | Engine/InstancedStaticMesh.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FInstancedStaticMeshVFLooseUniformShaderParameters& InContents, |
Engine/InstancedStaticMesh.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceDitherParameters, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancingFadeOutParams, |
Engine/InstancedStaticMesh.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
Engine/InstancedStaticMesh.h |