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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstancedSkinnedMeshSceneProxyD-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FInstancedSkinnedMeshSceneProxyDesc& Desc, |
InstancedSkinnedMeshSceneProxyDesc.h | ||
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FInstancedSkinnedMeshSceneProxyDesc& Desc, |
InstancedSkinnedMeshSceneProxyDesc.h |
CreateSceneProxy(const FInstancedSkinnedMeshSceneProxyDesc &, bool, bool, bool)
| Name | CreateSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedSkinnedMeshSceneProxyDesc.h |
| Include Path | #include "InstancedSkinnedMeshSceneProxyDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedSkinnedMeshSceneProxyDesc.cpp |
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FInstancedSkinnedMeshSceneProxyDesc & Desc,
bool bHideSkin,
bool bShouldNaniteSkin,
bool bIsEnabled
)
CreateSceneProxy(const FInstancedSkinnedMeshSceneProxyDesc &, bool, bool, bool, int32)
| Name | CreateSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedSkinnedMeshSceneProxyDesc.h |
| Include Path | #include "InstancedSkinnedMeshSceneProxyDesc.h" |
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FInstancedSkinnedMeshSceneProxyDesc & Desc,
bool bHideSkin,
bool bShouldNaniteSkin,
bool bIsEnabled,
int32 InClampedLODIndex
)