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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
| |
|
| Name |
FAccessTag |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path |
#include "InstanceDataSceneProxy.h" |
Syntax
struct FAccessTag
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
InstanceDataSceneProxy.h |
|
|
WriterTag must be non-zero because 0 is the "no writer" sentinel in CurrentWriterTag. |
InstanceDataSceneProxy.h |
|
Enums
Public
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Kind |
EKind |
|
InstanceDataSceneProxy.h |
|
| WriterTag |
uint32 |
|
InstanceDataSceneProxy.h |
|
Functions
Public