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Destroys render states for all components or for a provided list of components and then recreates them when this object is destroyed
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| Name |
FGlobalComponentRecreateRenderStateContext |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path |
#include "ComponentRecreateRenderStateContext.h" |
Syntax
class FGlobalComponentRecreateRenderStateContext
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Initialization constructor. |
ComponentRecreateRenderStateContext.h |
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Initialization constructor for a provided component list. |
ComponentRecreateRenderStateContext.h |
|
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FGlobalComponentRecreateRenderStateContext()
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Destructor |
ComponentRecreateRenderStateContext.h |
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Constants
Variables
Protected
Functions
Public