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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGeometryCollectionVertexFactory
Data includes what we need for transform and everything in local vertex factory too.
| Name | FDataType |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h |
| Include Path | #include "GeometryCollectionRendering.h" |
Syntax
struct FDataType : public FStaticMeshDataType
Inheritance Hierarchy
- FStaticMeshDataType → FGeometryCollectionVertexFactory::FDataType
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneMapSRV | FRHIShaderResourceView * | GeometryCollectionRendering.h | ||
| BonePrevTransformSRV | FRHIShaderResourceView * | GeometryCollectionRendering.h | ||
| BoneTransformSRV | FRHIShaderResourceView * | GeometryCollectionRendering.h |