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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FEmitter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FValueRef CheckIsVector
(
FValueRef Value |
Validates that the value is a vector. If not, reports error and returns poison. | Materials/MaterialIREmitter.h | |
FValueRef CheckIsVector
(
FValueRef Value, |
Validates that the value is a vector of number of components between specified min/max. | Materials/MaterialIREmitter.h |
CheckIsVector(FValueRef)
Description
Validates that the value is a vector. If not, reports error and returns poison.
| Name | CheckIsVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIREmitter.h |
| Include Path | #include "Materials/MaterialIREmitter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialIREmitter.cpp |
FValueRef CheckIsVector
(
FValueRef Value
)
CheckIsVector(FValueRef, int32, int32)
Description
Validates that the value is a vector of number of components between specified min/max. If not, reports error and returns poison.
| Name | CheckIsVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIREmitter.h |
| Include Path | #include "Materials/MaterialIREmitter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialIREmitter.cpp |
FValueRef CheckIsVector
(
FValueRef Value,
int32 MinNumComponents,
int32 MaxNumComponents
)