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Settings for dynamically increasing the loading range in PIE after BeginPlay - makes PIE startup quicker on large maps
| Name | FDynamicLoadingRangeScaling |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include Path | #include "GameFramework/WorldSettings.h" |
Syntax
USTRUCT ()
struct FDynamicLoadingRangeScaling
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Enable for this map, unless user force disabled using bForceDisableDynamicLoadingRangeScaling. | GameFramework/WorldSettings.h |
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| DynamicLoadingRangeScalingDelay | float | Delay before scaling starts, to prevent additional world streaming while initial resources are also streaming in mips, LODs, etc. | GameFramework/WorldSettings.h |
|
| DynamicLoadingRangeScalingDuration | float | How long to scale for after the delay, in seconds. | GameFramework/WorldSettings.h |
|
| InitialDynamicLoadingRangeScaling | float | Start scaling at which ratio, from 0.f to 100.f. | GameFramework/WorldSettings.h |
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