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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDummySkeletalMeshVertexBuffer
Description
Allocates the vertex data storage type. Based on UV precision needed
Allocates the vertex data storage type.
| Name | AllocateData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshVertexBuffer.cpp |
void AllocateData()