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For DDC Key/Iterative cooking. Built based on asset data.
| Name | FConservativeShaderParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
Syntax
struct FConservativeShaderParameters : public FMaterialShaderParameters
Inheritance Hierarchy
- FMaterialShaderParametersBase → FMaterialShaderParameters → FConservativeShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MaterialShared.h | |||
FConservativeShaderParameters
(
const FMaterial* InMaterial |
MaterialShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Record
(
FMaterialKeyGeneratorContext& Context |
MaterialShared.h |