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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentRecreateRenderStateCon-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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ComponentRecreateRenderStateContext.h |
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ComponentRecreateRenderStateContext.h |
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ComponentRecreateRenderStateContext.h |
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ComponentRecreateRenderStateContext.h |
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FComponentRecreateRenderStateContext(const FComponentRecreateRenderStateContext &)
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| Name |
FComponentRecreateRenderStateContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path |
#include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
const FComponentRecreateRenderStateContext &
)
FComponentRecreateRenderStateContext(FComponentRecreateRenderStateContext &&)
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| Name |
FComponentRecreateRenderStateContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path |
#include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
FComponentRecreateRenderStateContext && Other
)
FComponentRecreateRenderStateContext(IPrimitiveComponent , TSet< FSceneInterface > *)
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| Name |
FComponentRecreateRenderStateContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path |
#include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
IPrimitiveComponent * InComponentInterface,
TSet< FSceneInterface * > * InScenesToUpdateAllPrimitiveSceneInfos
)
FComponentRecreateRenderStateContext(UActorComponent , TSet< FSceneInterface > *)
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| Name |
FComponentRecreateRenderStateContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path |
#include "ComponentRecreateRenderStateContext.h" |
FComponentRecreateRenderStateContext
(
UActorComponent * InComponent,
TSet< FSceneInterface * > * InScenesToUpdateAllPrimitiveSceneInfos
)