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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedAudioStreamingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetNextChunkIndex
(
const TSharedRef< const FSoundWaveData >& InSoundWaveData, |
Returns the next chunk to kick off a load for, or INDEX_NONE if there is only one chunk to cache. | AudioStreamingCache.h | |
static int32 GetNextChunkIndex
(
const FSoundWaveProxyPtr& InSoundWave, |
AudioStreamingCache.h |
GetNextChunkIndex(const TSharedRef< const FSoundWaveData > &, const uint32)
Description
Returns the next chunk to kick off a load for, or INDEX_NONE if there is only one chunk to cache.
| Name | GetNextChunkIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
static int32 GetNextChunkIndex
(
const TSharedRef < const FSoundWaveData > & InSoundWaveData,
const uint32 InCurrentChunkIndex
)
Chunk Index or INDEX_NONE if there is only one chunk
Parameters
| Name | Remarks |
|---|---|
| InSoundWaveData | Wave data |
| InCurrentChunkIndex | Current index to move forwards of |
GetNextChunkIndex(const FSoundWaveProxyPtr &, const uint32)
| Name | GetNextChunkIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
static int32 GetNextChunkIndex
(
const FSoundWaveProxyPtr & InSoundWave,
const uint32 InCurrentChunkIndex
)