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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedAudioStreamingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioChunkCache * GetCacheForWave
(
const TSharedRef< const FSoundWaveData >& InSoundWave |
Returns which cache this sound wave should be in, based on the size of this sound wave's chunk, or nullptr if MemoryLoadOnDemand is disabled. | AudioStreamingCache.h | |
FAudioChunkCache * GetCacheForWave
(
const FSoundWaveProxyPtr& InSoundWave |
AudioStreamingCache.h |
GetCacheForWave(const TSharedRef< const FSoundWaveData > &)
Description
Returns which cache this sound wave should be in, based on the size of this sound wave's chunk, or nullptr if MemoryLoadOnDemand is disabled.
| Name | GetCacheForWave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
FAudioChunkCache * GetCacheForWave
(
const TSharedRef < const FSoundWaveData > & InSoundWave
) const
GetCacheForWave(const FSoundWaveProxyPtr &)
| Name | GetCacheForWave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
FAudioChunkCache * GetCacheForWave
(
const FSoundWaveProxyPtr & InSoundWave
) const