Navigation API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBitManip Utility to, at compile time, replicate the given bit mask 'Mask' as many times as MaskSize inside sizeof(ElementType)*8. e.g. turning Mask=0x1 into 0x11111111 if MaskSize=4 & ElementType is uint32 Name FRepMask Type struct Header File /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/InstanceAttributeTracker.h Include Path #include "InstancedStaticMesh/InstanceAttributeTracker.h" Syntax template<ElementType Mask, uint32 MaskSize> struct FRepMask Copy full snippettemplate<ElementType Mask, uint32 MaskSize> struct FRepMask Structs Name Remarks FIterator Constants Name Type Remarks Include Path NumSteps uint32 InstancedStaticMesh/InstanceAttributeTracker.h Result ElementType InstancedStaticMesh/InstanceAttributeTracker.h