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API > API/Runtime > API/Runtime/Engine
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| Name |
FAudioVolumeSubmixOverrideSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
| Include Path |
#include "Sound/AudioVolume.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioVolumeSubmixOverrideSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CrossfadeTime |
float |
The amount of time to crossfade to the override for the submix chain. |
Sound/AudioVolume.h |
- EditAnywhere
- BlueprintReadOnly
- Category=SoundSubmix
|
| Submix |
TObjectPtr< USoundSubmix > |
The submix to override the effect chain of. |
Sound/AudioVolume.h |
- EditAnywhere
- BlueprintReadWrite
- Category=AudioVolumeSubmixSends
|
| SubmixEffectChain |
TArray< TObjectPtr< USoundEffectSubmixPreset > > |
The submix effect chain to override. |
Sound/AudioVolume.h |
- EditAnywhere
- BlueprintReadOnly
- Category=SoundSubmix
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