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API > API/Runtime > API/Runtime/Engine
Name
FAudioQualitySettings
Type
struct
Header File
/Engine/Source/Runtime/Engine/Classes/Sound/AudioSettings.h
Include Path
#include "Sound/AudioSettings.h"
Syntax
USTRUCT ()
struct FAudioQualitySettings
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Constructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
DisplayName
FText
Sound/AudioSettings.h
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Category="Quality"
MaxChannels
int32
The number of audio channels that can be used at once NOTE: Some platforms may cap this value to a lower setting regardless of what the settings request
Sound/AudioSettings.h
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Category="Quality"
Meta=(ClampMin="1")
Functions
Public