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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDeviceManager
Description
Pre-initializes the Manager This starts up and intializes the manager early without need for the Engine to be available, so that we can load essential services ahead of Engine Startup. This is optional in the flow, as InitializeManager will also call this if required.
| Name | PreInitializeManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
| Include Path | #include "AudioDeviceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
bool PreInitializeManager()
True if success, false otherwise