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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNewActiveSoundInternal
(
TSharedRef< FActiveSound > InActiveSound, |
Adds an active sound to the audio device. | AudioDevice.h | |
void AddNewActiveSoundInternal
(
const FActiveSound& InActiveSound, |
Adds an active sound to the audio device. | AudioDevice.h |
AddNewActiveSoundInternal(TSharedRef< FActiveSound >, TArray< FAudioParameter > &&, FAudioVirtualLoop *)
Description
Adds an active sound to the audio device. Can be a new active sound or one provided by the re-triggering loop system.
| Name | AddNewActiveSoundInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void AddNewActiveSoundInternal
(
TSharedRef < FActiveSound > InActiveSound,
TArray < FAudioParameter > && InDefaultParams,
FAudioVirtualLoop * InVirtualLoopToRetrigger
)
AddNewActiveSoundInternal(const FActiveSound &, TArray< FAudioParameter > &&, FAudioVirtualLoop *)
Description
Adds an active sound to the audio device. Can be a new active sound or one provided by the re-triggering loop system.
| Name | AddNewActiveSoundInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void AddNewActiveSoundInternal
(
const FActiveSound & InActiveSound,
TArray < FAudioParameter > && InDefaultParams,
FAudioVirtualLoop * InVirtualLoopToRetrigger
)