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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioChunkCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleStarvation
(
const TSharedRef< const FSoundWaveData >& InSoundWaveData, |
AudioStreamingCache.h | ||
void HandleStarvation
(
const FSoundWaveProxyPtr& SoundWave, |
AudioStreamingCache.h |
HandleStarvation(const TSharedRef< const FSoundWaveData > &, const uint32, const uint32, const uint32)
| Name | HandleStarvation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
void HandleStarvation
(
const TSharedRef < const FSoundWaveData > & InSoundWaveData,
const uint32 ChunkIndex,
const uint32 InBytesProduced,
const uint32 InBytesExpected
)
HandleStarvation(const FSoundWaveProxyPtr &, const uint32, const uint32, const uint32)
| Name | HandleStarvation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
void HandleStarvation
(
const FSoundWaveProxyPtr & SoundWave,
const uint32 ChunkIndex,
const uint32 InBytesProduced,
const uint32 InBytesExpected
)