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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FAudioBasedVibrationData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path |
#include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioBasedVibrationData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FAudioBasedVibrationData()
|
|
GameFramework/InputDeviceProperties.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Sound |
TObjectPtr< USoundBase > |
The sound to play on the gamepad. |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
|
Functions
Public