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Struct used to cache listener attenuation vector math results
| Name | FAttenuationListenerData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
Syntax
struct FAttenuationListenerData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAttenuationListenerData
(
const FTransform& InListenerTransform, |
AudioDevice.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttenuationDistance | FVector::FReal | AudioDevice.h | ||
| AttenuationSettings | const FSoundAttenuationSettings * | AudioDevice.h | ||
| ListenerToSoundDir | FVector | AudioDevice.h | ||
| ListenerToSoundDistance | FVector::FReal | AudioDevice.h | ||
| ListenerToSoundDistanceForPanning | FVector::FReal | (AudioMixer only) Non-attenuation distance for calculating surround sound speaker maps for sources w/ spread | AudioDevice.h | |
| ListenerTransform | FTransform | AudioDevice.h | ||
| SoundTransform | const FTransform | AudioDevice.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAttenuationListenerData Create
(
const FAudioDevice& AudioDevice, |
Computes and returns some geometry related to the listener and the given sound transform. | AudioDevice.h |