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Intermediary Interface class to be implemented to access FAnimationRuntime::RetargetBoneTransform. This is specialized in FBoneContainerRetargetBoneTransformContext, for example.
| Name | FAnimationRuntimeRetargetBoneTransformContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
Syntax
class FAnimationRuntimeRetargetBoneTransformContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationRuntimeRetargetBoneTransformContext() |
AnimationRuntime.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAnimationRuntimeRetargetBoneTransformContext() |
AnimationRuntime.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumBonesInContext() |
Returns the number of bones within this context - for example the number of bones within a pose | AnimationRuntime.h | |
const FTransform & GetRefPoseTransform
(
const int32& InContextBoneIndex |
Returns the reference pose transform for a given context bone index. | AnimationRuntime.h | |
const FRetargetSourceCachedData & GetRetargetSourceCachedData
(
const FName& InSourceName, |
Returns the cached source data for retargeting within this context. | AnimationRuntime.h | |
const USkeleton * GetSkeleton
(
bool bEvenIfUnreachable |
Returns the skeleton of this context. | AnimationRuntime.h | |
int32 GetSkeletonBoneIndex
(
const int32& InContextBoneIndex |
Returns the skeleton bone index for a context bone index. | AnimationRuntime.h | |
bool IsRetargetingDisabled() |
Returns true if retargeting for this context is disabled. | AnimationRuntime.h |