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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
Description
Blends two poses together where the first pose is already in the output buffer (in-place). The first pose is scaled by WeightOfPoseOne, then the second pose is accumulated with (1 - WeightOfPoseOne). This avoids one pose allocation compared to BlendTwoPosesTogether.
| Name | BlendTwoPosesTogetherInPlace |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendTwoPosesTogetherInPlace
(
FAnimationPoseData & InOutPoseOneData,
const FAnimationPoseData & SourcePoseTwoData,
const float WeightOfPoseOne
)