| BlendMode |
EAnimSequenceTransformProviderLayerBlendMode |
|
Animation/AnimSequenceTransformProviderData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Layer
|
| bMeshSpaceRotation |
bool |
Blend rotation in global space instead of local space. |
Animation/AnimSequenceTransformProviderData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Layer
|
| BoneMaskProfileName |
FName |
Name of a blend profile on the skeleton to use as a per-bone weight mask. Empty means all bones at full weight. |
Animation/AnimSequenceTransformProviderData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Layer
|
| Weight |
float |
|
Animation/AnimSequenceTransformProviderData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Layer
- Meta=(ClampMin="0.0", ClampMax="1.0")
|