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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimPhysAngularLimit
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/AnimPhysicsSolver.h |
|
|
|
Animation/AnimPhysicsSolver.h |
|
FAnimPhysAngularLimit()
| |
|
| Name |
FAnimPhysAngularLimit |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include Path |
#include "Animation/AnimPhysicsSolver.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
FAnimPhysAngularLimit()
FAnimPhysAngularLimit(FAnimPhysRigidBody , FAnimPhysRigidBody , const FVector &, float, float, float)
| |
|
| Name |
FAnimPhysAngularLimit |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include Path |
#include "Animation/AnimPhysicsSolver.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
FAnimPhysAngularLimit
(
FAnimPhysRigidBody * InFirstBody,
FAnimPhysRigidBody * InSecondBody,
const FVector & InWorldSpaceAxis,
float InTargetSpin,
float InMinimumTorque,
float InMaximumTorque
)