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Local anim node for extensible processing. Cant be used outside of this context as it has no graph node counterpart
| |
|
| Name |
FAnimNode_SingleNode |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
| Include Path |
#include "Animation/AnimSingleNodeInstanceProxy.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_SingleNode : public FAnimNode_Base
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActiveMontageSlot |
FName |
Slot to use if we are evaluating a montage. |
Animation/AnimSingleNodeInstanceProxy.h |
|
| SourcePose |
FPoseLink |
|
Animation/AnimSingleNodeInstanceProxy.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Links
|
Protected
Functions