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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNode_SaveCachedPose
| Name | FCachedUpdateContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SaveCachedPose.h |
| Include Path | #include "Animation/AnimNode_SaveCachedPose.h" |
Syntax
struct FCachedUpdateContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNode_SaveCachedPose.h | |||
| Animation/AnimNode_SaveCachedPose.h | |||
| Animation/AnimNode_SaveCachedPose.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCachedUpdateContext() |
Animation/AnimNode_SaveCachedPose.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FAnimationUpdateContext | Animation/AnimNode_SaveCachedPose.h | ||
| SharedContext | TUniquePtr< FAnimationUpdateSharedContext > | Animation/AnimNode_SaveCachedPose.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNode_SaveCachedPose.h | |||
FCachedUpdateContext & operator=
(
const FCachedUpdateContext& |
Animation/AnimNode_SaveCachedPose.h |