Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Description
There are times when the skeleton is not set - for example if it has been deleted and we are in an editor window update. In these situations, use this to check before calling GetSkeleton()
| Name | IsSkeletonValid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
bool IsSkeletonValid() const