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API > API/Runtime > API/Runtime/Engine
| Name | FAnimBankTrackPackedData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
Syntax
class FAnimBankTrackPackedData
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoPlay | uint32 | Animation/AnimBank.h | ||
| bHasPreviousPosition | uint32 | Animation/AnimBank.h | ||
| ItemIndex | uint32 | Animation/AnimBank.h | ||
| LoopMode | uint32 | Animation/AnimBank.h | ||
| PlayRate | float | Animation/AnimBank.h | ||
| Position | float | Animation/AnimBank.h | ||
| PreviousPosition | float | Animation/AnimBank.h | ||
| Unused | uint32 | Animation/AnimBank.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetItemIndex() |
Animation/AnimBank.h | ||
EAnimSequenceTrackLoopMode GetLoopMode() |
Animation/AnimBank.h | ||
float GetPosition() |
Animation/AnimBank.h | ||
float GetPreviousPosition() |
Animation/AnimBank.h | ||
bool HasPreviousPosition() |
Animation/AnimBank.h | ||
bool IsAutoPlay() |
Animation/AnimBank.h | ||
bool IsManual() |
Animation/AnimBank.h | ||
void Serialize
(
FArchive& Ar |
Animation/AnimBank.h | ||
void SetData
(
const FAnimBankTrackPackedData& RHS |
Animation/AnimBank.h | ||
FAnimSequenceTrackAutoPlayData UnpackAutoPlay() |
Animation/AnimBank.h | ||
FAnimSequenceTrackManualData UnpackManual() |
Animation/AnimBank.h | ||
void Update
(
float SequenceLength, |
Animation/AnimBank.h | ||
void Wrap
(
float SequenceLength, |
Animation/AnimBank.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimBankTrackPackedData Pack
(
FAnimSequenceTrackAutoPlayData AutoPlayData |
Animation/AnimBank.h | ||
static FAnimBankTrackPackedData Pack
(
FAnimSequenceTrackManualData ManualData |
Animation/AnimBank.h |