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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorPrimitiveColorHandler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshPrimitiveColorHandler
(
FName InHandlerName, |
GameFramework/ActorPrimitiveColorHandler.h | ||
void RefreshPrimitiveColorHandler
(
FName InHandlerName, |
GameFramework/ActorPrimitiveColorHandler.h | ||
void RefreshPrimitiveColorHandler
(
FName InHandlerName, |
GameFramework/ActorPrimitiveColorHandler.h |
RefreshPrimitiveColorHandler(FName, UWorld *)
| Name | RefreshPrimitiveColorHandler |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ActorPrimitiveColorHandler.h |
| Include Path | #include "GameFramework/ActorPrimitiveColorHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPrimitiveColorHandler.cpp |
void RefreshPrimitiveColorHandler
(
FName InHandlerName,
UWorld * InWorld
)
RefreshPrimitiveColorHandler(FName, const TArray< AActor * > &)
| Name | RefreshPrimitiveColorHandler |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ActorPrimitiveColorHandler.h |
| Include Path | #include "GameFramework/ActorPrimitiveColorHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPrimitiveColorHandler.cpp |
void RefreshPrimitiveColorHandler
(
FName InHandlerName,
const TArray < AActor * > & InActors
)
RefreshPrimitiveColorHandler(FName, const TArray< UPrimitiveComponent * > &)
| Name | RefreshPrimitiveColorHandler |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ActorPrimitiveColorHandler.h |
| Include Path | #include "GameFramework/ActorPrimitiveColorHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPrimitiveColorHandler.cpp |
void RefreshPrimitiveColorHandler
(
FName InHandlerName,
const TArray < UPrimitiveComponent * > & InPrimitiveComponents
)