Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorInstanceHandle
Enum to keep track of the resolution status of the handle. It is only possible to safely resolve the handle on the game thread so other threads should use MakeActorHandleToResolve to safely create one.
| Name | EResolutionStatus |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorInstanceHandle.h |
| Include Path | #include "Engine/ActorInstanceHandle.h" |
Syntax
enum EResolutionStatus
{
Invalid,
Resolved,
NeedsResolving,
}
Values
| Name | Remarks |
|---|---|
| Invalid | |
| Resolved | |
| NeedsResolving |