Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorHandle_1
Description
Sets the world transform, zeroes velocity, etc. This also initialises the bounds, which may be important since otherwise they would only get updated if the object actually moves.
| Name | InitWorldTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
void InitWorldTransform
(
const FTransform & WorldTM
)