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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorHandle_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTorque
(
const FVector& Torque |
Adds a torque to the body | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h | |
void AddTorque
(
const FVector& Angular, |
Adds a "rotation push" to the body, which can be an angular force, acceleration, impulse or velocity change | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
AddTorque(const FVector &)
Description
Adds a torque to the body
| Name | AddTorque |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
void AddTorque
(
const FVector & Torque
)
AddTorque(const FVector &, EForceType)
Description
Adds a "rotation push" to the body, which can be an angular force, acceleration, impulse or velocity change
| Name | AddTorque |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
void AddTorque
(
const FVector & Angular,
EForceType ForceType
)