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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorHandle_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddForce
(
const FVector& Force |
Adds a force at the centre of mass | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h | |
void AddForce
(
const FVector& Linear, |
Adds a "linear push" at the centre of mass, which can be a force, acceleration, impulse or velocity change | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
AddForce(const FVector &)
Description
Adds a force at the centre of mass
| Name | AddForce |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
void AddForce
(
const FVector & Force
)
AddForce(const FVector &, EForceType)
Description
Adds a "linear push" at the centre of mass, which can be a force, acceleration, impulse or velocity change
| Name | AddForce |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
void AddForce
(
const FVector & Linear,
EForceType ForceType
)