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| Name | FActorDataLayer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/Deprecated/DeprecatedDataLayer.h |
| Include Path | #include "WorldPartition/DataLayer/Deprecated/DeprecatedDataLayer.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorDataLayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/Deprecated/DeprecatedDataLayer.h | |||
FActorDataLayer
(
const FName& InName |
WorldPartition/DataLayer/Deprecated/DeprecatedDataLayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | The name of this layer | WorldPartition/DataLayer/Deprecated/DeprecatedDataLayer.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FName() |
WorldPartition/DataLayer/Deprecated/DeprecatedDataLayer.h | ||
bool operator==
(
const FActorDataLayer& Other |
WorldPartition/DataLayer/Deprecated/DeprecatedDataLayer.h |