Navigation
API > API/Runtime > API/Runtime/Engine
Enumerates supported shader compression formats.
| Name | EShaderCompressionFormat::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
| Include Path | #include "Engine/RendererSettings.h" |
Syntax
namespace EShaderCompressionFormat
{
enum Type
{
None = 0,
LZ4 = 1,
Oodle = 2,
Zlib = 3,
}
}
Values
| Name | Remarks |
|---|---|
| None | |
| LZ4 | |
| Oodle | |
| Zlib |