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API > API/Runtime > API/Runtime/Engine
| |
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| Name |
EPriorityAttenuationMethod |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include Path |
#include "Sound/SoundAttenuation.h" |
Syntax
enum EPriorityAttenuationMethod
{
Linear,
CustomCurve,
Manual,
}
Values
| Name |
Remarks |
| Linear |
Priority attenuation based on linear interpolation between a distance range and a remapping range. |
| CustomCurve |
Priority attenuation based on a supplied curve mapping (distance = X, priority = Y) |
| Manual |
Constant priority attenuation (Uses the specified constant value. Useful for 2D sounds.) |