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| Type | Name | Description | |
|---|---|---|---|
| MeshOrigin MotionBlurDataOrigin MotionBlurPositionScale | Generic parameters used to render a light Has a 1:1 mapping with FLightShaderParameters, but can also be used in other contexts Primary difference is position is stored as FVector3d in absolute world space, which is not appropriate for sending directly to GPU | ||
| VertexFetch_BoneTransformBuffer VertexFetch_BoneMapBuffer | Generic parameters used to render a light Has a 1:1 mapping with FLightShaderParameters, but can also be used in other contexts Primary difference is position is stored as FVector3d in absolute world space, which is not appropriate for sending directly to GPU | ||
| VertexFetch_Parameters LODLightmapDataIndex VertexFetch_PositionBuffer VertexFetch_PackedTangentsBuf... | |||
| CameraRight ScreenAlignment LWCTile | Generic parameters used to render a light Has a 1:1 mapping with FLightShaderParameters, but can also be used in other contexts Primary difference is position is stored as FVector3d in absolute world space, which is not appropriate for sending directly to GPU | ||
| TranslatedWorldPosition Color Direction Tangent SpotAngles SourceLength RectLightBarnLength RectLigh... | Generic parameters used to render a light Has a 1:1 mapping with FLightShaderParameters, but can also be used in other contexts Primary difference is position is stored as FVector3d in absolute world space, which is not appropriate for sending directly to GPU |