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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/END_GLOBAL_SHADER_PARAMETER_STRU-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include | #include "LocalVertexFactory.h" |
VertexFetch_Parameters LODLightmapDataIndex VertexFetch_PositionBuffer VertexFetch_PackedTangentsBuffer GPUSkinPassThroughPositionBuffer GPUSkinPassThroughPreSkinnedTangentBuffer END_GLOBAL_SHADER_PARAMETER_STRUCT() const