Navigation
API > API/Runtime > API/Runtime/Engine
Controls which bones are updated when refreshing the mirror data table from the skeleton.
| Name | EMirrorTableBoneRefreshScope |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
| Include Path | #include "Animation/MirrorDataTable.h" |
Syntax
enum EMirrorTableBoneRefreshScope
{
FullSkeleton,
ExplicitBoneList,
}
Values
| Name | Remarks |
|---|---|
| FullSkeleton | Refreshes all bones found in the associated skeleton. |
| ExplicitBoneList | Only refresh the bones explicitly listed in the Specific Bone List. |