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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
EBoneTransformStorageMode |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path |
#include "SkeletalRenderPublic.h" |
Syntax
enum EBoneTransformStorageMode
{
Direct,
BoneMap,
}
Values
| Name |
Remarks |
| Direct |
Transforms are stored directly without modification on the GPU. This may require a section bone map buffer indirection on the GPU. |
| BoneMap |
Transforms are stored with a built-in bone map indirection for the specific LOD. |